Monday, June 30, 2014

Minute to Win It Tween Program Round 2

Wow, I can't believe it has been six months since I did my first Minute to Win It tween program! We decided to offer a second program this summer, and tweaked the set-up a little bit to make it run more smoothly.The major change was that we divided the kids randomly into groups ahead of time and assigned each group a color coding. Kids were given a colored dot on their name tag. Before the program, I made a rotation of which color would get to play which game first. As long as each group had a turn going last and first, I wasn't too concerned about whether they had an even number of turns as the 3rd or 4th group. It wound up looking like this:

We started the program by watching a YouTube playlist I made featuring the rules to each of the games. This gave them just enough information to whet their appetites for their program and also meant latecomers didn't miss the first game, but we also had something to do. 

Floatacious: (standing at tables)
Place the plate to the right of the bowl, and place the cans to the left of the bowl. When clock starts, the player places the plate on the water's surface and begins stacking the can. Stack all 5 soda cans on top of the plate and remain standing for 3 seconds.
Supplies: A plastic plate, 5 empty pop cans with the tabs removed, a large bowl filled to the top with water. You will want lots of towels around for this one too. Instead of bowls, we used tin foil roasting pans from the dollar store.
This game had the most successful completions.

Don't Blow the Joker (standing at tables)
Player must blow off all the cards in a deck except for the joker (should be face up on the bottom). Players may not touch the cards or the bottle. Joker should remain on top of the bottle for 3 seconds. 
Supplies: 4 decks of cards, and 4 bottles with caps.
Only one person completed this challenge.

Breakfast Scramble (sitting or standing at tables)
Reassemble a cut up cereal box. First one to finish wins. 
Supplies: Cereal box fronts cut into 16 equal pieces. Stored in envelopes.
No one was able to finish their puzzle in 60 seconds. 

Pencil Back Flip: (standing, no tables)
Place a pencil on the backside of your hand, flip it in the air, and catch it with the same hand. Start with one pencil and add an extra one each time you successfully catch them. Max of 8 pencils per player.
Supplies: 8 unsharpened pencils per player (distributed via pencil cups on the floor)
The kids did pretty well on this one. They experimented with pencil placement on the back of their palms versus the backs of their fingers. They also tried having all the pencils face the same direction versus alternating directions. 

A Bit Dicey (sitting in chairs, no tables--I would use tables next time) 
Stack 5 dice onto a popsicle stick held in player's mouth, then balance them for 5 seconds. (5 for 5).
Supplies: 5 dice per player, enough popsicle sticks for everyone there
A few kids were able to get 5 dice to balance! They did drop them all over the place so next time I would do this over a table.

After all the groups had played all the games, I announced it was time for the grown-ups to have a turn. After watching all the kids play, the grandparents, parents, older siblings, and camp counselors in attendance were game to have a go. We also let the kids repeat games they wanted another attempt at. There were no clear favorites of the games. All of them were played again in the free-for-all round.

Other details:
The program was held on a Friday morning from 11-12, which is the perfect time frame for 5 games. Players were in grades 4-6. We had 24 people attend, including adults, which is just about perfect. 

1 comments:

Anne, we started doing Minute to Win It a few years ago...this is our 4th summer and it's now a part of our Wild Card Wednesday. I have a Summer Facilator, (paid with grant funds) along with two teen volunteers. It is hugely successful. And we do find that the adults and teens want to join in. Bravo girl! Love this post. ~ jane